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SKY CASTLE LEVEL DESIGN
[ATCM 2310]
This is the resulting work from my first-time experience working within a Real-Time rendering engine, in this case, Unity. I did not let new territory intimidate me from attempting to render my vision of a whimsical and medieval haven in the clouds to accommodate the whimsical aesthetic of the earlier DerbyCar project.
Environment Models + Assets - (Maya 2019)
Real-Time Rendered Level Environment - (Unity)
Gameplay of Sky Castle Level - (Unity Exported Game File)
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